Patterns of blended information behaviour in Second Life


See on Scoop.itFerina’s Twist

This research presentation was given by Sheila Webber at the i3 conference in Aberdeen on 27 June 2013. It presents results from analysis of interviews of information behaviour related to activities carried out in the virtual world, Second Life.

See on www.slideshare.net

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Using Second Life Avatars and Machinima to Introduce Sustainability into the University Curriculum: Evidence from Two Funded Pro-Environmental Behaviour Studies.


See on Scoop.itFerina’s Twist

Using Second Life Avatars and Machinima to Introduce Sustainability into the University Curriculum: Evidence from Two Funded Pro-Environmental Behaviour Studies.

See on www.slideshare.net

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